You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. You can target ships with level one shields up when using high power beams. Best in FTL is usually the kind of stuff you can use most often and give you the best chance. Doesn't take as much power or as long to charge as the Glaive. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. And the Glaive integrates far better with the rest of the game. So many screenshots of failed runs here have overly slow weapons without system support (e. Members Online. The shield piercing attribute of beams also means this ship can hold its own until enemies obtain level 3 or 4 shields. Per page: 15 30 50. The best weapon in FTL in my opinion at this time is the Ion Blast 2 in combination with in order the Halberd Beam Glaive Beam Burst Laser 2. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. Yea, I was trying to Ion Bombs, Breach Bombs and Missiles to damage pilot and shield systems for Glaive Beam, but Missiles kept getting shot down. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. Personally, I prefer the Halberd Beam, overall, unless you can get a crazy combo with a Pre-Igniter and just one-shot your way through the galaxy. This guide aims to show players of any skill level how to get this cruiser up and. g. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. ) to plug in the mod and then when you want to go back to vanilla you just run the mod manager again without the mod checked off. You want not just firepower to complete the quest, but relatively quick firepower because you will be dealing with a ship that will try to jump quickly. Aim the powered ones, unpause for a bit to let them shoot, pause. Sorry haha, I spent all my money earlier on Glaive Beams, a Hull Repair Drone and a Weapon Pre-Igniter, which adds up to quite a lot. ZS is obviously still better if you're picking lots of fights though. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. The first time is shorter than the pike beam's stock 16s due to weapons officer. 50cal) bullets. Known to take out some ships in a single blast. as for combos, whatever costs little energy and lets you break shields and deal damage. That is the only reason Charge is on a lower tier. Reward! r/ftlgame. 1 damage beams are certainly worse than the halberd (I'm not entirely sure how you're counting power, whether you mean less powerful or both powerful and efficient, but it's the case either way), it does more damage in nearly all cases. Only the person manning the engineering station gets experience. . 9 Boss Beam Beam targeting and damage mechanics Unlike other weapons, beams allow players to target any part of a room. FTL: Faster Than Light. (Glaive Beams are kinda cursed, lol. The thing about it that kills me is that you lose a system slot. Thats more damage then most weapons, and doesnt cost you missles. < > 133 Comments Baeg'Ehl, Lord of Circular Bread Apr 28, 2021 @ 1:36pm Stealth B is hard to get started with, yes, but if you can get it off the. 5 seconds, vs the 25 seconds the Glaive Beam takes. 1 seconds. Ion mk2, anti-bio beam, fire beam, fire bomb. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. It starts with level 2 cloak, but small engine and no shields. Or Glaive + Lvl 3 hack. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Random events are initiated by jumping to another system. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Flak2 + Glaive beam + pre ignitor #11. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. . More forgiving play is doing a regular toggle for both. There is one tip that will extend your mileage with Stealth B significantly: Get Cloaking Lv3 first thing. FTL is a very flow charty game all the way to the Flagship and keeping that in mind will be key in getting a winning run. VICTORY IN HARD MODE. Another big upside is you rarely ever take damage, 2 pike beam hits to kill almost everything up to 2 shields. 2s, 10. FTL came out ten FUCKING YEARS AGO. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. They are still very useful and can be deadly in the right hands. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second a. Also a place to share FTL-related projects and ideas! Jan. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. It gives you a reason to try out the big guns such as burst MKIII and Glaive beam. I've tried focusing engines and the cockpit, but with the miss rates I get I'm better off shutting off shields and dying, not even worth the effort. Also, target the shields first with the Glaive Beam if you can hit both them and the weapons; damage to the enemies' shields may cause their shield level to drop so you can do more damage to the weapons once the. The engines must have power for the FTL to engage. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. Steam Munity Shields Are A Crutch The Stealth B In Advanced Edition. The Defense drone MKIIs sound like flak cannons when they fire. Even a level 1 missile will buttress your Glaive Beam significantly. 12 votes, 11 comments. Use auto-fire so you don't have to keep finding the perfect beam line-up. Even if you have a glaive beam enemies will eventually have 3 shield bars. The reason I use a beam weapon is because IT NEVER MISSES. Pike Beam Whatever it can do, other beams do better. Phase 3 was scary by the time I had the super shield down I was in pretty rough shape. Defense drones, cloaking, defensive hacking and high shields and engines. The Burst laser 4, shooting a barrage of 8 laser projectiles. Missiles, bombs, and the Artillery Beam bypass all shields. With Level 2 cloak, the enemy has 12. The Holy Beam fired, and the LORD saw that it was good. Doing gens, you? Jul 20, 2017 @ 9:05am Double Vulcan #12. The grid layout of the ship prohibits 5 rooms being any closer together. FTL: Faster Than Light. Quests are started in some of these events. Each ship can carry a maximum of eight crewmembers. Flak II is an end game weapon only IMO. Like any projectile weapon, lasers can miss. 71K subscribers in the ftlgame community. (and a weapon pre-ignitor) seriously, i've never seen a game so easy as this, given you're lucky enough for this combination. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. " "You're a madman! Our rooms are already in the red, and our energy is better spent on keeping the crew alive while powering an array of lighter, more versatile, weapons!" "STAND DOWN!" rolls dice on pause screen for decisionFTL: Faster Than Light. Ion weapons are also very good here. Charge Ion: The best Ion-weapon in the game. Yes, you set a starting point and a direction it goes in. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. Reply VerkyTheTurky •Chain Ion is too slow to be good. Use hacking 3 to drop shields and mind control to distract pilot. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. SO after i figure that out ill do as you said. I once had that combo with a pre-igniter. Per page: 15 30 50. 41 votes, 11 comments. 8 Mind Control 1. 2 seconds-Increased cooldown of Ion Flooder by 0. 107 votes, 13 comments. But a glaive beam with two burst laser mark II's, more effective for the. 351 votes, 51 comments. Lasers can only be shot down by Mark II Defense Drones. Upgrade to lvl 3 cloak asap (as has been said). Layout C – Simo-H. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. 74K subscribers in the ftlgame community. Depower a weapon (or however many needed), and power the unpowered one (s). two beam drones working together will do roughly 1 DPS, which is slightly more than the glaive beam. )not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. ) or with ion setups. A weapon that in one playthrough is a great find in combination with what. - 2 Humans and 1 Zoltan - 7 Reactors - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition Content enabled - 1 Human, 1 Rockman, 1 Slug - 7 Reactors - Laser Charger S and Mini Beam The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. Or the Glaive can even be used to support boarding by firing at a med/clone bay. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. #8. This guide aims to show players of any skill level how to get this cruiser up and running. However, on normal difficulty the Stealth B is probably the hardest ship to win with. Few cruisers will be able to withstand your might as long as you are able to charge your Glaive Beam in time. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. I did already try everything you said but i put . FTL Has anyone heard of this rather interesting game? It has been described as a "Rogue-Style" RTS Game, and it's highly addictive. If you want the shields down to better support your laser or beam weaponry, it seems like Flak is the better option because it also can deal hull damage AND takes down shields much earlier in the fight. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). ftl instead of. With only level 2 engines your cloak evasion isn't perfect, and you still have a 20% chance of being hit by. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. They'll get you 7. Discussions Rules and GuidelinesIf OP needed to make the glaive work (and with this loadout), the flak was better. it's application is limited. Find a ship and shoot it until it's really low on HP, then jump away. It's tricky to explain exactly why. STORY: You play as a Federation Ship and it's crew as you traverse the Galaxy in an attempt to outrun a rebel fleet. (with a few exceptions, like the halberd and glaive beam) Beams do damage by hitting rooms, so to max out your damage, hit as many rooms as possible. And we said "Oh crap!" because we couldn't afford it. . Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. Beam length: 80 (1. Or the Hermes missile - it's an absolutely fantastic weapon for boarding ships, since it will always kill medbays on hit and it has a ridicoulous charge time for being a 3-damage weapon that ignores. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. Discussions Rules and GuidelinesI'm wondering how to make these work. If you are interested, you can find everything in the spreadsheet below, together with the stats. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Beam-Drones function very similar to the mini-beam weapon, can hit about 2 tiles and will randomly target and continuely fire at the enemy ship. as for combos, whatever costs little energy and lets you break shields and deal damage. Beams. After having an enourmous amount of luck with Rock A run on hard I decided to play Rock B. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. Glaive Beam. FTL: Faster Than Light. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. And the Glaive integrates far better with the rest of the game. Against all odds. 0 coins. The. eventually,) but wow, that. Pike Beam: Despite being a beam it is not as effective as other which is a real disappointment. Artillery and Glaive above Mini beam is a joke lmao. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. #10. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. This is another new ship layout from FTL, the default "A" version of the Zoltan Cruiser. - Glaive Beam - too much of a power-hogger. 420 votes, 18 comments. Still waiting for a real picture of 4 Glaive Beams firing at the same time (using the pre-igniter exploit). Doesn't require missiles or droneparts. I couldn't even FTL away! But, if you don't get that unlucky that quickly, and can begin shoring up the ships weaknesses, it becomes pretty powerful. There are a lot of different types of weapons in the game. FTL: Faster Than Light > General Discussions > Topic Details. Move your finger in the direction you want the beam to go. Eculc • 8 yr. Defense drones, cloaking, defensive hacking and high shields and engines. Do not underestimate the mini-beam, which the Stealth ship starts with. Meanwhile, beams are the only weapon type that always hits. Glaive Beam still hits for 3. The Glaive Beam honestly needs something like a Cloaking unit (see the Stealth B ship, for example) or a slow-charging. ago. Level 3 can take down 4. 6 power runs are pretty situational but it still happens. - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition. I'm wondering how to make these work. Stealth C needs less scrap to upgrade the weapons system and you can sell the drones and no, you don't need to upgrade drone system at the start, it's. Pike Beam is a very good early weapon but becomes much less useful later in the game. All of the shield layers are removed at almost the same time, so the Glaive Beam can hit all rooms with its full power. I once had that combo with a pre-igniter. 10 Flak Artillery 1. 5 seconds to charge. The unpowered ones should now drop to only like 98% charge,. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hi, i loved the idea of this game. Upgrade artillery beam when you have extra funds, but I don't really use it as a primary weapon. Sure, they do a lot of damage, but you have to get the shields down first. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. Level 2 hack takes down 3, and level 3 hack takes down 4. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Firebomb is, without question, the best weapon in the game, because the AI handles fire so poorly. Hull is better. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. Used hacking to get the shields down, then melted the mothership. Especially if you combine that with other high power weapons like a Heavy Laser II or a Glaive Beam. Green shields? One beam knocks it out, one spare beam in case you wanted to tear up a few rooms. Only BL I really is to BL II. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). And if it's a free drone that's always more reason to use it. At least thats what i get on the iOS version of FTL. LocalSlasher. FTL: Faster Than Light. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. Which is to say that over an extended period, the Glaive Beam is. Obviously, weapon pre-igniter makes most well-developed weapon setups overpowered, especially those that normally have a long charge time. The flagship went from max HP to zero instantly, and I don't think I took any damage in the meantime on account of cloaking and three layers of shielding. (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. It's a powerhouse, sure, but it doesn't have good synergy like ion weapons, and it's not efficient like the BLII or Flak I. Suppose my weapons loadout is Glaive Beam, Burst Laser II, Heavy Laser, and Small Bomb. However, skilled players know that this is not entirely the case. Must have for Stealth B. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. I'm turning Big Iron into an FTL song and comic! We are halfway through. 8-Fiddled with shield code, hopefully solves the bad. Cause the rebel defenders do not accept. "One of the most powerful weapons of war ever created. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. Given the slot-limited design of the. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. eventually,) but wow, that. A third suggestion I saw was after. Sure, they do a lot of damage, but you have to get the shields down first. This holy beam of Antioch shall slice your enemy to tiny bits after thou count to three, no more, no less. Beams do damage when they enter rooms. Federation A and B are typically overrated on ship tier lists in my opinion. eventually,) but wow, that. But getting Flak Mk2 and a Glaive Beam in the same run is really extremely rare. If, during that small range, the beam enters a new room, it will deal damage. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. All beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. But considering the glaive, BL II with artemis would have bigger trouble even before the last phase, since they'd have more difficulty getting through 4 bubbles, let alone the. Faster Than Light by Subset Games. Sure, they do a lot of damage, but you have to get the shields down first. A niche weapon to say the least, this shield eater is best used with beams, which is why i love it so much. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. It's also one more power bar to power it. 70K subscribers in the ftlgame community. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. There are mathematical solutions to problems like this. When I had a lot of scrap in sector 8 I decided to get my last shield bar instead of engines because I've got the Defence Drone anyways :D - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. The charge ion and flak I thought I would keep for phase 3 of the boss, and I kept the breach 2 for crew kills. Nice if you have a pre-igniter, but everything's nice then. carnage is a bit overrated imo, but still powerful. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. (Glaive Beams are kinda cursed, lol. Damage is done to every room and system, and anyone in the rooms (ally or enemy). Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. I say this because even when it's fully upgraded, it's as slow and power hungry as a Glaive beam, but does less damage and can't be aimed. . Jul 23, 2017 @ 2:58am Originally posted by smol catto: Double Vulcan. the Glaive Beam can do 9-15 damage (3 damage per room × 3-5 rooms) from a single ray (depending on the enemy ship layout), which can obliterate the majority of ships. Halituis Amaricanous [author] Dec 27, 2022 @ 5:29pm @Lennybolt7 are they no able to use them? Halberd beam is my favorite weapon. (Glaive Beam) 전력 소비. Date Posted: Jul 27, 2016 @ 5:00pm. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Keep your eye out for blue options which. ago. If you use Glaive on level 2 shields, it does 1 damage. It starts with level 2 cloak, but small engine and no shields. Don't sell long-range scanners until late in the game. You should get the achievement. Combining it with a cloak mitigates the long charge time. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. The Vulcan has the potential. There is also a teleporter stationed on the ship at this point. I feel like the Artillery Beam is not really all that great. . So you need to get additional weapon/hacking for Stealth B and C both. It has a fast charge time, requires only 2 energy and does 1 damage. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. The reason I use a beam weapon is because IT NEVER MISSES. Combine these, and you make the defence drone miss it's shot by unpowering your drone right. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. I also got level 3 cloaking, level 4 shields, and 2 defense drones. This is definitely a lower tier ship with some strong drawbacks. Ion Bomb needs just 1 power. Enemies can also have access to the modified weapons and drones unless the CE Non-EL Enemy Loadout Addon is installed (which is generally recommended). . Personal preference more than anything- if im gonna build a loadout around a beam id rather do it with the glaive, and if I need extra damage the pike is cheaper Eat your heart out, Flakkening! Experience the Glaivening. See more posts like this in r/ftlgame. piloting, shields, and missile artillery) Glaive beam is one of the best weapons in the game. Much of it is very bad. It's also rare and 120 scrap. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. The enemies simply power as many weapons. 1 Shields 1. A Halberd beam or Glaive beam will help here as well. Burst II imo since it lines up with the. My one and only run with the type b stealth wound up having 2 glaive beams and a pre-igniter. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. Even the Defense Drone I goes a long way to keep missiles off your tail. Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. ) try to start. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. A level 1 hack can take down 2 shield bubbles. ) Double Glaive is fun if you can make it work. Each ship starts with some crew on-board, and the rest can be hired or bought, or rewarded in different events. One-shot beam setups. ) Double Glaive is fun if you can make it work. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. Then a target room is confirmed by a left mouse click. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). 0 coins. Suppose you've been on a playthrough with the stealth ship with the glaive beam. 73K subscribers in the ftlgame community. Without any strong defenses, the glaive itself was probably the run killer here. Other excellent mods are pre-igniter (with flak2 + glaive, this makes all stages of the. When the first shot fires from the enemy ship cloak and unleash HELL ITSELF with the glaive beam when it charges up. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. #10. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. Categories. Description. 0 to 0. Aim that Glaive Beam in some fashion that either destroys or "de-claws" the enemy. It's OP as hell. eventually,) but wow, that. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. CryptoEvery shield bubble reduces beam damage by 1 point. Since it doesn’t work every time the developers decided not to consider this a bug, and to keep it part of the game. 73K subscribers in the ftlgame community. Wake up babe, new FTL cruiser just dropped. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. FTL: Faster Than Light - How to Reach the Flagship and Win. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. Ion Blast 2 + Ion Blast 1, or Charge Ion + Heavy Ion are examples of good combinations. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. So many screenshots of failed runs here have overly slow weapons without system support (e. As I said, I don't know, I wouldn't flat out call this post a lie, looking at it I just assumed that he got glaive and pre igniter in the first sector and then probably only though about making a screenshot in the 2nd or 3rd sector. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. . Full Lvl 4 shields, of course. . onslaught deletes hull and spawns tons of breaches. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. You should usually use them in conjuncture with some laser, missile or bomb weapons. Jump, and immediately pause. The layout is wrong. Only other thing of note was cloaking was available to. 3 Shields and up Go to every store you can find and buy either a Glaive Beam(Broken), any other beam that has shield pierce 2+, or a Burst Laser 2 for your. i killed the final boss in just two volleys, three with zoltan shields. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Why? Because the combined energy requirements along with the heavily increasing reload times simply cripples these weapons somewhat horribly. once you get shields down (which is a matter of seconds if you pair a IB2 with a second ion), the ship is already dead. Actually, Flak 1 with two Burst Laser II is a very good combination and much faster and more reliable compared to using the other weapons to assist the Glaive Beam. 9 Artillery Beam 1. FTL: Faster Than Light. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. If you let go, you'll have to click on the beam again in order to re-locate it.